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- 65% Pathfinding in Unity

Pathfinding in Unity

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8.2/10 (Our Score)
Product is rated as #148 in category Unity

Description

This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining).

Though Unity comes pre–packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.

Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!

Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth–First Search, diving in Dijkstra’s algorithm and culminating with the industry–standard A* search for pathfinding.

All concepts are presented with easy–to–understand visuals!

Some other bonus features of those course:

Instructor Details

Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade. Now an independent game developer and educator, Wilmer helps aspiring gamedevs learn technical art and the craft of programming, using Unity3D, Maya and Photoshop.

Specification: Pathfinding in Unity

Duration

4.5 hours

Year

2020

Level

Intermediate

Certificate

Yes

Quizzes

No

16 reviews for Pathfinding in Unity

4.8 out of 5
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  1. Gilberto Vecchi Macedo

    a must have course, fantastic!

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  2. Gary Thomas

    Lots of good information and well presented. Since it’s just a look at the bigger problem, not really a complete game but useful nonetheless.

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  3. Reza Tasooji

    Codes are easy to follow, every line nicely explained in detail! The quality of the audio and video are great! what else you want from a course! Thank you for this course!

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  4. Alb3rt

    Very good explanation!

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  5. Giannis Akritidis

    Really good explanations of the pathfinding algorithms, step by step building to the A* and reusable code for your own projects. Not an example with a real game situation but since this is an intermediate course, not for c# beginners, it will be easy to adapt the code for your games. If you want a good explanation for the basics of the different pathfinding algorithms i highly recommend this course.

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  6. Serge Martel

    Tr s instructif , bon rythme ,bon professeur.

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  7. Markus Vikstrom

    Very well done course with an inspiring instructor! The coding parts was slightly too fast for me typing along without hitting pause and thinking what is happening, but I probably just need to improve my listening/ typing coordination…

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  8. James Eaton

    A fantastic course to learn pathfinding. I was able to take the basics of this course and implement grid based pathfinding in a gamejam game and continue to use the knowledge to this day in my own custom pathfinding games.

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  9. Tang Yun

    nice course

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  10. Jan K

    Excellent. I didnt want this course for Unity but still it was very useful.

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  11. Stephen Graham

    I really enjoy Wilmer’s teaching style, it’s clearly presented, methodically structured, and engaging. It’s also very well illustrated with diagrams and graphics, as well as a ton of code. As a newcomer to pathfinding I especially like the way the course builds your understanding, step by step. It has exactly the level of C# coding practice I was looking for, moving on from the comfortable beginner level to something more ambitious. It seems to me an ideal foundation to build on. Many thanks Wilmer! Looking forward to more excellent courses from you. (P.S. The initial 4.5 stars was only because I had just started and wanted to see how it went ; ) )

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  12. Gustavo Cardozo

    I really like how Wilmer explains everything. The examples are really useful and the pase is perfect.

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  13. Aron Thompson

    Just started, but I would be very surprised if it is anything except awesome.

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  14. Ayoub Laissaoui

    The step by step tutorial to create nodes and how to interact with them was very well made, i understood the algorithm very well, the only thing i didn’t like was the creation of the map data through text, as i would have prefered to see it done by code in a more random way, controlling where to set the walls, so in each instance could be possible to have different maps and see how well the code generates the path using different maps.

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  15. Zadkiel Rodriguez

    Very well explain, understood everything and now I can implement this in my game. Thank you!

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  16. Paul Crawley

    Truly one of the best Tutors in Udemy, Doesn’t waste time yet is concise enough to tell you what you need to know and even if you make a mistake there’s a download to tell you where, everything is included, nothing is left to chance and the error checking is so magical, i only wish industry programmers would do it!

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