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- 85% Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

$99.99 $14.99Track price

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8.9/10 (Our Score)
Product is rated as #8 in category UI / UX

Have you ever wanted to speed up your level creation using Procedural Techniques?  Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications?  Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all.  You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets.  Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV’s, the Track bumpers, and the Track Guard Rails.  Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail.  This will begin to open up the power of using Proceduralism in your game productions.

Instructor Details

I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching.

Specification: Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

Duration 24 hours
Year 2020
Level Beginner
Certificate Yes
Quizzes No

13 reviews for Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

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  1. Avatar

    William Owens

    Houdini is a very robust application. Kenny provides a detailed roadmap to master the various components of Houdini.

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  2. Avatar

    Christopher McFadden

    Great pace, steps broken down in to good length easy to digest

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  3. Avatar

    Mal

    The sheer amount of content on this course is staggering. Even if you’re not looking to go specifically into real time engines, there is so much stuff in here around procedural modelling/creation it’s worth it for that alone. The instructor seems very experienced and knows his stuff, the delivery is clear and confident, and the course support (including adding new content) is superb. Make no mistake, this is top tier learning content.

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    Wes Hodges

    The first couple of videos started out slowly but I began to enjoy the presentation by the time the video with Houdini install guidance came around. The instructor is clear and concise.

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    Matthew Kotys

    Very detailed and gentle introduction to Houdini. Uses Houdini 17, but I’m not badly affected by the minor differences.

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  6. Avatar

    Fabian de Vries

    Kenny is a great instructor. He provides his tutoring with a lot of energy and enthusiasm. He knows his way around Houdini and he sometimes shows multiple ways of dealing with a problem, but also challenges the student to find his/her own way in problemsolving. Sometimes Kenny tends to be a bit quick on the subject and skipping a bit of explenation. This rarely happens, but if it does he provides excellent feedback in the Q&A section. I highly recommend this course to anyone who wants to learn more procedural techniques (within Houdini) and transfer that knowledge into a game engine with the use of the Houdini Engine.

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    Archer

    Excellent course.

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  8. Avatar

    Rodrigo Geraldo de Oliveira Vieira

    This is an amazing course! It’s exactly what I want to learn! Some procedural methods to do a level design using Houdini.

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  9. Avatar

    Oleg Solovjov

    too basic, but ok

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  10. Avatar

    Zhenhao

    nice

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  11. Avatar

    Kyle Smith

    mm

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  12. Avatar

    J H

    Indie Pixel is amazing, and if you want to tackle a large project in Houdini or get up to speed with how to use Houdini with Unity or Unreal, this course if for you. Compared to other professional training courses for Houdini, it’s an absolute steal even f you don’t get it on sale. So why isn’t it a five star course? There is actually too much content here. The difficulty ramps up quickly, and all those little differences between versions of Houdini start to add up to big problems for the learner, especially when IP makes changes to his node network between videos. He is good about mentioning what changed, but following along and getting correct results was difficult for some sections. I would have strongly preferred less content in exchange for more depth and a slower pace. You can tell IP is a professional who has shipped games before, but I think this course could have benefited from being toned down a bit. Absolutely do buy this course, but be aware that it may need to come a bit later in your Houdini learning journey than you might expect. Come in having done several modeling projects, have more than a passing familiarity with Vex, and know something about terrain before you see it here.

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    Daniel Thompson

    Very nicely paced. Well delivered

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    Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine
    Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

    $99.99 $14.99

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