Do you know already how to code and would like to learn the basics of how the C programming language works?
Do you want to learn the theory behind the technique that made possible to create games like Wolfenstein 3D?
Raycasting is a very simple but elegant solution that allows us to create a mock 3D projection scene based on a very simple 2D representation of the world.
In this course you will:
Learn the mathematics behind ray casting.
Exercise your trigonometry with a review about angles, triangles, and general geometry used in games.
Understand how rays will be translated into walls in our game scene.
Create a simple 2D map with a moving player using C and SDL.
Texture walls and render your 3D scene.
Working with C and structuring your C code
You will learn all the fundamental concepts to create your basic ray casting scene, and all the tools to expand it to your taste.
The code we will create will work for Windows, macOS, and Linux. But be aware that I will use a Linux machine during the videos.
This is a beginner–friendly course. But a basic understanding of programming concepts will help you make the most out of this course (variables, if–else, loops, functions, etc.)
Courses : 4