Learn how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don’t need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.
The course is project–based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.
We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.
In the course we will be building the following from scratch:
Specification: RPG Shops & Abilities: Intermediate C# Game Coding
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3 reviews for RPG Shops & Abilities: Intermediate C# Game Coding
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Price | $12.99 |
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Provider | |
Duration | 18.5 hours |
Year | 2022 |
Level | Intermediate |
Language | English ... |
Certificate | Yes |
Quizzes | No |
$84.99 $12.99
Neil McKenna –
Well thought out course. Great explanations and coding practices. The RPG series provides a good base to expand from.
Alexandre Mokbel –
Great series. Please continue. So many systems are started but how to extend them remains unclear in some cases. Other systems such as random item affixes as seen in diablo 2 rare drops with randomly generated loot appears far too difficult to implement or teaching material is absent across the web on how to implement. This would be perfect addition to the course. The enemy ai could be made more complex as well with more than one attack, perhaps boss battles, etc…. anyway a wonderful series through and through and I have learned ALOT. I hope there will be more as I would happily continue to consume the content for further knowledge to develop my skills. Thanks!
Marion Haynes –
I have taken all of their previous courses and this is in line with the quality I have come to expect from GameDevTV. I hope to have the skills necessary to get a job in the industry or publish my own game soon.