The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.
Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:
new challenges and projects
blending animations to create strafe sets
adjusting curves
designing a character and the placing of motion capture with free third–party tools
Learn how to animate and work with:
the mecanim timeline
Instructor Details
Courses : 16
Specification: The Beginner’s Guide to Animation in Unity (v5 to v2020+)
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10 reviews for The Beginner’s Guide to Animation in Unity (v5 to v2020+)
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Adam Maciejewski –
I gave 5 stars because after four courses with Penny it is just the obvious choice. Extremely professional but also funny and entertaining from beginning to end.
VaqifQuluzada –
Excellent course with funny and interesting explanation))
Matthew Lottering –
Really had a tough time finding a well crafted course for Unity, one with no road blocks and is easy to follow along, even from Unity it’s self, this is the standard I will be basing all my continued learning in Unity and C# against.
Jason C McKinney –
Outstanding course. Ever wondered how a fighter in a fighting game can turn their head to face an opponent while executing their base animations? Ever wondered how a character knows how to place their hands to match an uneven ledge when lifting themselves up? These such topics (animation blending, procedural animation, keyframes, curves, etc) are all addressed thoroughly by Penny in this course. Highly recommended!
JasC –
1. The instructor has NO knowledge about animation and always makes UGLY animation demo. 2. Often use deprecated assets 3. Deliberately misleading course title
Luke Vanstone –
I have had this for a while and had a few things I wanted to look into and this is a really good example of what you can do with animations and how to do them even if you already have some experience with animations this is still beneficial.
Vincent Serpico –
Great explanations, good course progression, and up to date with with Unity 2019+ (I did the course using 2019.3.X and it was just fine)
Wes Hodges –
The author’s entire series is great. There is a wealth of knowledge that can be found in any of the author’s video sessions or books.
Loren Presley –
So far, its a great refreshment of my animation studies, as well as enlightening me to new knowledge. I’m excited to continue!
Lawrence Pado –
Very very good. I’m learning a lot and the course is easy to follow.