Do your non–player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands–on workshops designed to teach you about the fundamental AI techniques used in today’s games. You’ll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
Learn how to program and work with:
vectors
waypoints
navmeshes
the A* algorithm
crowds
flocks
animated characters
vehicles
Contents and Overview
The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands–on workshops using finite state machines and behaviour trees.
Instructor Details
Courses : 16
Specification: The Beginner’s Guide to Artificial Intelligence in Unity
|
18 reviews for The Beginner’s Guide to Artificial Intelligence in Unity
Add a review Cancel reply
This site uses Akismet to reduce spam. Learn how your comment data is processed.
$19.99 $15.99
Pete Cleary –
Very informative and an easy teaching style, I had no trouble following the lectures or code.
David Stoddard –
Penny not only efficiently explains how to produce relavent content, she anticipates issues you are likely to face, and carefully explains logical and manageable methods to address these.
Joseph Stameus –
It’s good so far. The instructor is good at showing and explaining the process, and I feel that the pacing is just enough for me to not get overwhelmed.
Jos A. Lara –
Penny’s courses never disappointed. I really love her courses, this is the second one that I’ve taken and I have another one to start from her.
Kostantinos Siampanis –
This course is outdated in respect with versions of Unity and the features you can use. The way sections have been created and how the instructor jumps from one point to another between projects is very confusing. The copy and paste of code just to make it work its not engaing at all, and It’s like a quickly made course just to get it out there.
Andrew Steele –
The course is great Penny explains everything in detail and makes everthing easy to understand i have learnt a whack ton about creating game NPCs and A star pathfinding from this course + this course helped me understand vector maths a little bit more even though the course name can be a bit misleading since it’s not REALLY artificial intelligence with nural networks and machine learning. Also i was kinda hoping for a video explaining how to use Rootmotion with NavmeshAgents……but whatever
David H –
It was amazing. I had never used Udemy prior to this course and I have to say I was highly skeptical but I was very surprised (and ecstatic) to find how wrong I was! Udemy is amazing and this instructor is amazing. Normally when watching a tutorial if you come away understanding 50% of what you were after then you are lucky but I felt I learned all I was after in this course plus tons of extra little bits about Unity. I hope this instructor keeps creating content as she has earned a loyal follower.
Michael Leveille –
I attempted to take this course about 18 months ago on an older machine and found the speed and graphic limitations lacking. Since then I have upgraded to a far better machine and decided to go back to this course. I am glad I did. I have many of Penny’s courses and have always taken away from the courses much more than I would have thought. This course is no exception. Her teaching method is awesome (where was she when I was struggling with Quantum mechanics). I look forward to taking the more advanced AI course that has recently been released. Also, her website and YouTube channel are a font of info.
Hojjatollah Mohammad Rezaei –
A lot of topics is covered with easy to follow example projects. I learned a lot. Great Teacher, Great Course.
Lucas Mart n Alvarez –
This course helped me to have a better understanding of the tools that Unity provides on pathfinding and FSMs. Penny is very clear when it comes to explaining the why of a problem and how to solve it, and along with the different examples that she provides you end up enjoying every step along the way. I do recomend this course if you are in need of tools and techniques to apply to your AI.
Leandro Capelli Bombassaro –
Very well explained, with lots of useful content.
Max Amos –
Although the infomation is correct, I feel that the method of explaining the formulas used for calculating magnitudes / distance between 2 points could have been explained much more clearly, instead of being glossed over / rushed. (Note, I had to search other video example to fully understand what the course is trying to teach, and to pass the quiz with full understanding). I would personaly say this course is more of an intermediate course, not a beginner, but I’m still determined to continue and learn.
Ben VanWyk –
Another excellent course by Penny de Byl. My favorite instructor on Udemy. If you have ever wondered how NPC’s work, and how to program them, then this is the course for you.
Raphael Cruvinel –
Great Course! Must have this as future searching and, of course, a lot of tips is shown here! Just awsome!
David Boris Fernandez Sharp –
Early days for this beginners guide only 6 videos in and it’s a good intro at this stage
Tony Mbatia –
I took this course looking to understand the fundamentals of AI in unity and ended up developing a deep passion and love for the topic and Penny’s clear and concise way of breaking down complex ideas is wholly to thank for that. Thank you Penny and your team for not only teaching…but for inspiring as well.
Dongwei Shi –
Very structural. Before taking this course, I highly recommend you to get a very solid C# and basic Unity knowledge.
Dana Reed –
Just right content at this time and level of experience.