Part of Godot Getaway: The Blender Course
If you want to create modular models in Blender for use in–game engines then this is the course for you!
Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine– in this course, we focus on the free and open–source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:
Learn a non–destructive modelling workflow.
Manage multiple game assets.
Learn the material workflow.
Bring your assets alive in the Godot game engine.
This is an intermediate course– but wait! What does that really mean?
I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to keep up. If you have some existing Blender knowledge you will be able to jump straight in and follow along.
Learn how to create LowPoly 3D models and assets for games using Blender, the free–to–use 3D production suite. I have labelled the course as intermediate, however, if you have a basic knowledge of Blender you’ll be good to go!
Courses : 1
Specification: Make Game Assets Easily And Export To Godot / Unity / Unreal
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