This course teaches C# .Net socket programming with UDP sockets in a hands on and easy fashion. It is a carefully planned and crafted online course which takes the student by the hand and teaches them how to create production quality distributed network applications using C# .Net step by step.
The first sections of this course cover the basics of computer networking, and UDP socket programming in CSharp dot Net necessary for network and socket programming.
Next two sections will teach how to send and receive UDP broadcast in a command prompt C# .Net application using synchronous sockets with method calls such as Socket.Send and Socket.Receive. You will also learn how to convert between string and byte data types.
Once you’re familiar with how distributed network applications function, the course takes you towards asynchronous socket programming. You will also learn about callbacks methods and how you can implement callbacks in C# .Net. I will also show you the publisher subscriber model AKA pub/sub model. We will implement pub/sub model in our library project and the client/server applications using the library as well. We’ll create event handlers, delegates, and raise events as well.
We are going to use an Object Oriented approach for this course following the principles of OOP. In next section we’re going to implement a publisher/subscriber model in C# .Net to bridge the gap between the API solution classes and the WinForms based front end.
Courses : 4
Specification: UDP Socket Programming For Distributed Computing in C#.Net
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