UPDATE:
In this course we tackle some intermediate topics like AI and we code it in a way that you can reuse it – which also can be a bit more difficult for beginners. The course is about creating the 2d shooting mechanic and polishing it with multiple special effects for it to be fun to play. We will create a simple AI system for the enemy using FSM, create custom Shaders, and explore why it is important for others to playtest your games and give you feedback.
Course should work with changes done to Shader Graph in version Unity 2020.
If you need a discount coupon let me know!
UPDATE 2:
Full project files in zip archive added to each section at the end.
Each video where we write some code now has a link to scripts on github.
Introduction:
Let’s make a 2d top–down shooter in Unity 2020 using universal Rendering Pipeline and focusing on juiciness of the gameplay!
In this course beside implementing a standard game mechanics like shooting, picking up health/ammo and enemy AI we will focus our attention on adding visual and audio details into our game. URP will helps us a lot with its 2D lights system and the Shader Graph Editor which makes creating shaders (how game graphic is rendered) really easy.
Specification: Unity 2020 URP Make a juicy 2d Shooter prototype
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Price | $14.99 |
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Provider | |
Duration | 15 hours |
Year | 2021 |
Level | Intermediate |
Language | English ... |
Certificate | Yes |
Quizzes | No |
$39.99 $14.99
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