In this game design course, I will be guiding you step–by–step through the re–creation of an arcade classic using the Unreal Engine: THE premier free to download gaming engine! (AND the SAME engine used to build the smash hit Fortnite ).
This course contains over 100 fun–to–follow video lessons. Things learned in this course include:
How to setup and create a project in the Unreal Engine
How to navigate the Unreal Editor
How to construct simple levels using basic shapes (geometry)
How to import and implement sounds
How to understand the basics of Unreal’s Blueprint Scripting system including:
How to create Variables
How to create Functions
How to use Events, Flow Control, and Timeline nodes
How to organize your Blueprints themselves and scripts
How to create interactive objects using Blueprint Scripting such as:
Pickups (pellets, power–pellets, fruits)
Enemies (ghosts)
Warp zones
How to implement simple enemy AI
How to create interactive menus
How to create a game HUD
How to animate menu and HUD elements
How to create a saving system
How to load a saved game
How to create a leaderboard
How to add fun presentation elements like slow motion, animating scores, flashing text, etc.
And more!
With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed)!
Instructor Details
Courses : 1
Specification: Unreal Engine: Create an Arcade Classic!
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39 reviews for Unreal Engine: Create an Arcade Classic!
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Price | $9.99 |
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Provider | |
Duration | 26.5 hours |
Year | 2021 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$84.99 $9.99
Michael –
I had some help earlier on but I managed to hang on wish me luck great course! Started over just around here last time hope I get to finish! Wonderful Course!
Joseph Gennaro –
I’m through approximately 80% of the course, and would highly recommend it to anyone who would like to learn how to translate game ideas into a functional game using the Unreal Engine 4 blueprint framework. Greg does a fantastic job explaining concepts and reasoning behind his design. He answers questions rapidly and enthusiastically and is very encouraging when students ask about extensions and alternate ways to accomplish design tasks, going so far as to mock up blueprint design ideas in the answers to the questions. By the end of the course I was jumping ahead and trying to guess how Greg was going to approach a task, and more often than not (especially the high scores part) he had more efficient or easier ways of doing things than I came up with on my own. You can tell Greg has a lot of experience finding eminently teachable ways of accomplishing goals. One problem with most YouTube tutorials out there is while they do achieve a working result, we as the viewer are often left wondering why one specific way of doing things was chosen and don’t get to benefit from the explanation why, which can often only come by asking the author, which you can do here, and in Greg’s case he always answers. Other little things include explaining keyboard shortcuts and how to find various things in the editor multiple times, so if you happen to miss the first way to bind an event to a button or change a variable name, for example, you’ll be exposed to it again and again until you could do it in your sleep. Thanks for a great course, Greg!
Aaron Brown –
Very focused course, quick and to the point most of the time. I appreciate that the videos for beginners were labeled so you could skip them if you didn’t need them. I got a great sense of accomplishment from completing a full game after doing so many other half games. cons you went through the actions of doing a lot of things without description of why until after the fact. Also as a programmer I felt dirty with the amount of duplication of code (blueprint) and I noticed some things were done inefficiently in the way we got some things done (could copy and paste more properties in UMG, and use alignment props of the slot properties instead of entering magic numbers to center items). However I recognize that doing things with less code repetition could be confusing to some beginners /shrug
Randy Kisch –
He goes through things really quickly so it is hard to learn. Great material though.
James F Schell IV –
Well, Mr. Wondra’s courses seem to be top notch and his help and feedback is top notch too. With that said, I expect no less from this one.
Timothy Alkemade –
Good explanations, easy to follow along. Goes in depth on why he makes his decisions and what he wants to achieve. Project is fully beginning to end. Goes over all the aspects we come across and puts in effort/extra features to make the game more appealing. Which gives an insight into what real game development is.
Abhideep Bhattacharjee –
SOme things no not work as shown in the course, He makes a few mistakes, and though he rectifies it it can be confusing for the student.
Alain –
Excellent training. My only regret is that you didn’t fix the problem with the eye that is down there when you move in axis x negative, I tried several things without result, but I’m an ultra beginner in EU4. I hope you will do more training on the same principle, but more in the Gallaga style:) I apologize in advance for my poor English, I use an automatic translator. Alain
Ryan Gartman –
I really appreciate how much Greg explained what he was doing and how it was all working together. He was helpful via e mail for any troubles I had, and always had an upbeat tone, which if you’re going to listen to 26 hours worth of material, is a lifesaver.
Sam Zachuth –
He screws around too much doing things that he does not explain as he does them, saving them for later. That’s annoying. He makes a lot of time wasting mistakes. Also, he is doing this all in a hacky way, as opposed to doing it properly, like not having things properly aligned, and using the 3p character instead of creating the character from scratch.
Matt Partin –
So far most of it is just setting up with no scripting (which is the part Im most interested in). Also, I dont have the leaf model used for the orange/ cherry and he never said where to get it.
Erwin Bell –
Generally speaking, it’s a good intro into the Unreal Editor. But the teacher misses some basic understanding which leads to wrongly explanations. It’s a bit surprising as it are things one would expect to understand from someone experienced with game development. Also, he’s too hasty or casual in some explanations causing him to name things wrongly while he showed before knowing correctly what they are.
Michael Walker –
This is the second course that I’ve taken by Mr. Wondra. His training technique is excellent. I look forward to his next class!!
Brian Sparks –
Greg is an excellent instructor and communicator, and the course materials are excellent. He spoke quickly and clearly and was able to cover a huge amount of material, while still attending to every detail. He had also done a lot of calculations off screen, so we didn’t have to sit through him winging it while building the assets, which is greatly appreciated. He also wiggles the mouse a lot, so you can tell what he’s doing in that overly complex editor a tiny detail, but it helped the students, and he makes sure to do it every single time. I have worked as a professional software developer for 30+ years, including going to countless training sessions and seminars, so I know what I’m talking about when I say: This course is the best I have ever seen.
Randy –
Excellent course that went through a lot of things to learn and to make a game out of it in the end.
M. Duane Forkner –
Greg Wondra’s courses are second to none in this industry.
Nick Muntean –
Great course that full takes you step by step into making a full game. It covers many topics and goes into them in detail. I would recommend to anyone looking to start a solid foundation into using UE4 and Blueprint scripting.
John Wallace –
The audio is clipping a bit.
Luiz Augusto Melo –
I’m watching, when I finish I rate the course correctly.
Christian Schneider –
Some blueprint implementations presented here are simply hair raising to the experienced programmer, but that’s because Greg is not a programmer. Where this course really shines is that it shows you what creating a game is really about, a millions of menus and widgets etc., and more important, how to put it all together to make a complete game. Really really enjoyed this course, I was able to learn so much from this, awesome experience. Thanks for putting this up!
Jeff Rowe –
Don’t be fooled by PacMan. For one it’s one of the legends that started the game industry. If you don’t know how to program them then how can you do anything else? It also has all of the basics for any game out there. It looks simple but it has so many mechanics hidden under the screen. And the course lecture is top notch. If you want to learn to make a game in UE4 there probably is no better place to start.
Christian Coyne –
It was great! the explanations were simple and you leave having a better grasp of blueprint scripting!
Kurt Elliott –
I love this course
F lix ASSELINO –
Perfect for beginners.
David Schmidt –
Thank you for the most amazing course. I’ve purchased few more of your titles and can’t wait to get started. Davids
Mr. Nago –
You haven’t shared the completed project, please share your files with the students ! I’ll edit the rating when I can get a look at the whole file.
Zachary M Masters –
Great course! Had a lot of fun and learned a lot of neat things. Even though I have some experience, I watched all the beginner stuff and picked up a few tricks! Thank you for making this, its been a blast!
Bill –
So far this course is awesome! Learning the unreal game engine and how everything works together.
Mohammad Salem Saeed Albedwawi –
thank you was great start I need to invest more time and effort in to this course.
Isaac Nordlund –
A great course, went over many topics and final result is pretty awesome. The Instructor is very responsive in the Q&A section and I found answers to most of my questions there. By the end I definitely had a firm grasp of the concepts, and was able to add my own modifications to the game to really make it my own. Thanks Greg for this amazing course!
Jose Guzman –
I absolutely LOVED this course! I am completely new to Unreal Engine, and this course was an excellent introduction to it. I HIGHLY recommend it!
A. Lucas –
Bit early to tell yet, but looks promising. I wanted a complete n00b course to walk me through the bewildering array of options in UE to make a simple arcade game so this is a good match.
A. Lucas –
I wanted a complete n00b course to walk me through the bewildering array of options in UE to make a simple arcade game so this is a good match. Greg’s teaching delivery is great and the course is well suited to anyone looking to get started UE4 with a familiar end game (with some polished bits) as the result. Would definitely recommend and I can’t wait to start looking to put together some of the projects I’ve shelved on other SDKs. Overall Great course and I would certainly consider buying more courses from this tutor. Cheers Greg!
Joshua Ferguson –
Great Instructor, great course ! Highly recommended for beginners as he goes through stuff at a beginners pace to follow.
Mariusz Nowak –
Great tutorial on start to learn base of UE Blueprints and make one of first game
PiroPito . –
This is great course. I learned a lot of things. Especially, [Saving & Loading] and [Top Scores] section was so useful(worthful) for me.
Piyush Ramnani –
Mentor is really good. He explains the whole process in such micro details and repeats himself so many times that your brain starts to memorize it automatically. Course highly recommend for beginners.
Raymond Burkholder –
i am eager to build my own pac man like game it’s been a dream of mine
Roman Liewehr –
Absolutely amazing course, well explained, will buy other stuff from this author