In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support.
We will be exploring:
Correctly orientating and rigging our vehicle without using any bones in a DCC tool
Creating a vehicle blueprint
Making your vehicle fully drive–able, and giving you the knowledge to tweak it to achieve the desired handling.
Expanding the blueprint system with some c++ extras
Exploring how to argument your vehicle with particles, sound effects, and lights
Courses : 5
Specification: Vehicles in Unreal Engine 4