Learn how to create and program your very own classic RPG game using Unity, an industry–standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
Full top–down character movement
Creating tile–based maps in Unity
A full dialog system
Inventory creation & management
Stat–tracking & leveling up
Shop system
Turn–based battles with enemies
Boss Battles
Quest Management
Start learning today and let me help you become a game developer!
Instructor Details
Courses : 9
Specification: Learn To Create An RPG Game In Unity
|
49 reviews for Learn To Create An RPG Game In Unity
Add a review Cancel reply
This site uses Akismet to reduce spam. Learn how your comment data is processed.
$109.99 $18.99
Lee Taguchi –
The instruction was neat and clear so I could follow
Jacqueline Sessa –
I am a complete beginner with Unity and coding in general, and I think this course was a perfect starting spot for me. I learned lots of things that I can utilize and learned things I can apply in other areas, and I’m excited that the once faraway dream of making me own game actually seems feasible! Thank you so much for the course James, I learned a ton and you were able to explain foreign concepts to me well enough that I felt I could really understand them. Can’t wait to take my knowledge to the next level!
Paul –
Really good, really well laid out, excellent so far.
Spencer Bates –
The teacher has taught animation and scripting movement far more intuitively than any other instructor I ve bought courses about Unity from. He focuses more on the tools Unity gives you instead of telling you that you need to come up with all the code and parameters yourself, which is very nice.
Denise Firlinger –
Der Kurs bietet so ziemlich alles, was man f rs 2D Programmieren ben tigt. Allerdings ist es manchmal ein wenig zu schnell, sodass ich die Geschwindigkeit herunterschrauben musste. F r Anf nger ist es teilweise ein wenig schwierig, dem Ganzen zu folgen, da der Code scheinbar teilweise vorausgesetzt wird. Wenn er erkl rt wird, dann recht rasch und leider nicht ausreichend genug. Zumindest trifft dies auf meine Ansicht zu, da ich l ngere Erkl rungen bevorzuge, damit ich auch alles oder das meiste verstehen kann. Nichts desto trotz ist der Kurs gut gelungen!
Brendan Silva –
As a programmer, not particularly here to get knowledge on C# coding more working in unity, however I feel that some of the coding isn’t particularly best practice but rather simplicity for simplicity sakes. Good to get people to start but inefficient in parts. Still good for a beginner to get into Unity and coding to start with.
Vu Ha –
Yep!
Emil Ahvenainen –
The little I have watched was brilliant. Keep up the good work
Russell Carswell –
Very to the point and informative
Jeremie Gauvreau –
Pretty Straightforward and easy to understand so far
Dmytro Malytskyi –
So far I am very satisfied with this course 🙂 17 lessons in pretty much one day and I want more
Mrinall Umasudhan –
Yup, teaches me quite a bit and tells me all of the necessary steps with great explanations!
Pascal Proulx –
I love learning
Michael Wirth –
Super Kurs! Bin erst bei 15% aber jetzt schon total begeistert. Man sollte aber C Sharp Vorkenntnisse haben.
Elizabeth White –
yes
Oyeniyi Adegun –
Unity features not detailed enough.
Katrien Clintberg –
It is very helpful
Tim Russell –
Moves WAAAY to fast with very little explanation
Phillip Thiel –
Good pace, easy to understand.
Miguel Giron –
Absolutely love this!! Great teacher, very thorough and clear about what does what within the program.
D Longoria –
So far so good!
Felix Kager –
It’s fantastic!
Noviyanti –
a bit hard to follow it but its ok i now understand all the controls for making a game in unity!
LucasHom –
I wanted to make my own game meaning making my own sprites but the flexibility of this course isn’t to its the extent.
Juan Molinar –
I enjoyed this course, it was informative and I felt like things were explained fairly well. Whenever I got stuck I was able to find my answer in the Q&A section with a little digging.
Robert Kent –
It’s okay. You get the hang of it after a bit of experimenting and testing.
Jay Narain –
It’s okay ish but it not really motivating or very structured
Mathias Ezequiel –
Me gusta como explica todo detalladamente hasta el momento, no se salta nada y hasta te explica cosas b sicas. Es apreciable.
michael George –
Uses global variables for everything… Teaching very poor coding practices.
Amin Khan –
I’m intermediate with Unity, so my experience with the course was very mixed. At the start of the course, the instructor tended to spend quite a lot of time explaining the very basics of the Unity and C#, so I just had to speed through those hoping I didn’t miss anything important. In contrast, when it came to the more advanced sections of the course, he didn’t spend enough time explaining the code, I ended up just copying what he did without understanding (the absolute WORST thing you can do when following a tutorial). It would’ve helped to have some sort of diagram or something to explain the mechanics and functions in a visual manner. Additionally, I may not be the wiser, but I get the feeling that some of the methods the instructor uses are good coding practice, like using strings as identifiers, and there were many areas that I think could be taught with more efficient techniques (e.g. why not use Scriptable objects for the likes of the BattleMoves, BattleTypes, or even the CharacterStats?) By far the worst part of the course was Section 105, where he leaves the students up to quite a difficult challenge. This would’ve been alright, if it weren’t for the fact that he didn’t provide a video with a solution (I know you can download the completed project at the end, but that doesn’t really help explain the code). I just had to skip it so I could complete the course without wasting time. Overall, I did in fact learn a small handful of skills from this course that could help me make my own RPG, but I’m going to have to do a whole lot of tweaking to the code from here for it to be more flexible to my own ideas.
userr bir –
niceee character movement is very important thank you
Lee Parker –
Way too hard to follow for a beginner. At times, I found myself going 2 to 3 videos back and still not being able to identify why I broke the game.
Manuel Martinez –
Clear and concise, straight to the point, it is helping me to reach a higher professional level
Rob Stephens –
Course is great at keeping subjects that would ordinarily be quite dry in nature, fun and engaging! Feels more like a very knowledgeable friend helping me learn than someone teaching me (which can often be tiresome and very ‘by the book’) Great course so far!
David Morgan –
Since this content is aimed at teaching beginners, it’s discouraging that there are errors that were pointed out 2 years ago that have yet to be corrected, and good luck on hearing a reply to any new questions. Aside from that, there is plenty of great content to learn, but if not for the other people enrolled helping to fix the errors, this course wouldn’t be worth touching based on this level of neglect.
Mark Flater –
One of the course videos not working.
Sagi Levi –
I really enjoyed the course, James is a really good instructor, going over all of the things. As an experienced programmer, I would like to see things more organized in folders, dynamic loading of objects and working working mostly using the code behind making the work much more generic, and easy to scale.
Ehkater Poe –
Updated review, after lecture 18 you will encounter a bunch of bugs I don’t recommend this course at all.
Nick Malialis –
So far, the course is amazing. Very clear and thorough about what to do and why. Very much enjoying and learning lots from the course.
Tomescu Dorin –
Game just Breaking to much and the Autor don‘t even bother to get around here to patch some things. U can find better ones here on Udemy.
Estefania G –
great stuff!
Seun Ogedengbe –
I didn’t learn that much from the programming side of things since I’m already experienced with it, but I did learn a lot about ui design and some interesting strategies.
Shaurya Parashar –
Just a few minutes in and I feel like I know so much now about the unity interface.
James Cain –
it has been a wonderful journey so far. I have learned a ton about how many different functions there are.
Colin Anderson –
I’m glad I have some Unity experience so I was able to wade through this mess. 1. The course hasn’t been updated lately and the instructor’s Unity version is out of date, so many things work differently these days. 2. Concepts are not explained in much detail (if at all), so the course is a code along at best, not a way to learn. 3. The instructor uses poor programming practices and hacky workarounds to make things work, setting up students (and himself) for failure down the road. 4. One lecture included a solid ten minutes of the instructor trying to solve a bug created by #3, and his solution was to make things hackier. There is some value to be had from this course if you have experience programming other game genres but are new to RPGs, but you’re going to have to work for that value.
Clistenys Eduardo Teixeira Batista de Sousa –
Muito bom
Christopher Snyder –
It’s unfortunate that this was the only course on Udemy I could find covering turn based RPGs, and that’s the only reason I gave it two stars. I haven’t seen a single question answered by the instructor in the Q/A section on any lecture. There are several instances where the code/systems he shows you how to create have game breaking issues with them, which in most cases are fixed by other students, if at all. He gives you a challenge towards the end of the course to create an item system while battling, but never shows you how afterward. It’s not even in his complete project he gives you at the end of the course. After this challenge, I gave up. I just listened and watched to save some time and pick up some things here and there. The lectures are frustrating because some things aren’t explained well and you’ll end up doing 3 steps only for him to realize you shouldn’t do it yet/that way and go back to something else. It’s poorly organized and planned. I also seriously doubt this should be considered a beginner course. I’m new to Unity, but not new to programming/coding, and he was generally moving too fast for me to keep up and understand. At best you’re just parroting him and not really learning how/why things work without spending 2x/3x the time playing with them on your own.
Jingyi Zhang –
It was a great course to learn about 2D RPG Game Dev and the process.
Luke Ecret –
Its far better than 90% of other tutorials I’ve seen