This course is about software architecture and design patterns. We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language–independent. I highly recommend typing out the implementations several times on your own in order to get a good grasp of it.
what are SOLID principles
single responsibility principle
open closed principle
Liskov’s substitution principle
interface segregation principle
dependency inversion principle
what are behavioral design patterns
template pattern and null object pattern
what are creational design pattern
what is structural design pattern
the model–view–controller (MVC) model
application in Java with MVC
In the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations.
The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so – in my opinion – these topics are good to know.
Courses : 24
Specification: Basics of Software Architecture & Design Patterns in Java
4 reviews for Basics of Software Architecture & Design Patterns in Java