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- 67% Create a 3D multi-player game using THREE.js and Socket.IO

Create a 3D multi-player game using THREE.js and Socket.IO

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8.2/10 (Our Score)
Product is rated as #79 in category Game Development

With Socket IO it is very easy to create a game where multiple remote players can share data. In this course we start by installing NODE.js, a prerequisite of Socket IO.  NODE.js is an open source server environment. We make sure NODE.js is working correctly and that you understand how to run it by running through a few very simple examples.

In section 3 we move on to building a simple chat app using Socket IO and I show you how to use the rooms capability of Socket IO to limit inter–Socket communication to groups of sockets that share a room.

Section 4 introduces the WebGL library, THREE.js, and shows how to display assets using this library.

.Section 5 looks at accessing online 3D resources both models and animations and shows how you can use Blender to edit these assets.

Section 6 covers in more detail using THREE.js for games.

Section 7 brings 3D and Socket IO together to create a framework for a game where we see remote players moving.

Section 8 shows how we can chat to remote players by sending a private chat message, socket to socket.

Section 9 shows how to take your game to a live server.

Instructor Details

I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 quickly was swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games and I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials. I final bought a PC in the early nineties and created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games. Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin. In recent years game development has involved using HTML5 and Canvas. Using both custom code and various libraries. A particular preference is to use the latest version of Adobe Flash, now called Animate that exports to the Javascript library Createjs. I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar. Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and intend to develop a number of courses for Udemy hoping to inspire and educate new developers.

Specification: Create a 3D multi-player game using THREE.js and Socket.IO

Duration

3 hours

Year

2021

Level

Intermediate

Certificate

Yes

Quizzes

Yes

18 reviews for Create a 3D multi-player game using THREE.js and Socket.IO

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  1. Leandro Silva

    It’s not the best of courses, but it gives some directions for who is utterly new in three.js

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  2. Jos Claudio de Castro Santos e Melo

    I think that the teacher jump a lot of important things, like to create the scenario

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  3. Danilo Colasso de Araujo

    The textures doesn‘t work. Models downloaded from mixamo are not working too. Most part of the course is a sequency of copy and paste code.

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  4. Luig Carrasqueira

    Code ready, only showing line by line the changes that were made. I prefer code written in real time.

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  5. Evie M

    Loved it. Very helpful. Thank you!

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  6. Mario Delacruzmelo

    Thanks for the course! I’ll follow the youtube channel. Greetings!

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  7. Yalon Keret

    The reason is you don’t really explain the Three.js library Why you wrote some stuff. I mean in the math point of view. I know node and I know jQuery, the reason I bought this course is to better understand the Three.js library. You wrote the code beforehand (which normally is not what I expected) and the code lines of Three.js are not explained as I would have expected

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  8. Hans Peter Kapeller

    Ein Super Kurs. Genau wonach ich gesucht habe. F r komplette Anf nger vermutlich am Anfang etwas schwieriger.

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  9. fag Dardon

    Was difficult to find where to download the resources folder. I’m familiar with the terms used in node like dirname, but it might be confusing for a first timer. Would be better to explain where they’re from. Confusing use of express and http.

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  10. Luke Lazzaro

    I came to the course to learn about Socket.IO and basic socket programming, and was not disappointed! I’ll be able to use this knowledge in my Phaser 3 and Babylon.js projects. Thanks for the course!

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  11. Kane Hooper

    Doesn’t really explain the concepts. Just points to where code should be added, and a lot of copy and paste without explaining. If you don’t yet know Express, Socket.io best to study those first before taking this course.

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  12. Enzo Cailleton

    Super cours.

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  13. ec ccs

    I enjoy a lot the courses by Nicholas Lever. In general they are all VERY SIMPLE but VERY WELL INTO THE POINT. Other thing is: he focuses not on mainstream topics but in SPECIALITY, hard to find ones. Only observation about this course? Unfortunately it is NOT for All Levels as it claims it is for Intermediate to Advanced. The amount of info that is skipped is substantial. Previous exposure to npm / node.js / Express + Socket.io + Three.js + Blender + 3D Animation as well as some practical knowledge of jQuery and OO Javascript in ES6 is definitively REQUIRED for this course if you really want to profit from it. On the tutor defense, there is NOT such a course that will teach ALL that in a SINGLE course. It is not hours, but months of hard work. What this course does BRILLIANTLY is PUTTING ALL THAT TOGETHER in a simple but revealing project! So do your homework and study each topic as much as possible. THEN come back to take this and all the courses by Nik. You are going to ENJOY them.

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  14. chirayu joshi

    This course helped me a lot to finish my running project. I loved this course very much. It is probably the only course which shows the use of three.js to create a 3d game. It’s socket.io implementation is amazing. I would surely recommend to enroll in this course.

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  15. Fernando Lopes

    Amazing!

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  16. Stephen Stewart

    This is actually a very good tutorial and it covers all the best as quickly as possible. Only problem is that it says ‘all levels’ and this is most definitely an intermediate level course. I learned a lot… but I am also at an intermediate level.

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  17. Karl Johan Linnas

    I wish we wouldn’t be given templates and would have to write the code along (for instance the index.html for socket test), otherwise this course has been nothing but amazing.

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  18. Angel Delgado

    Excelente!

    Helpful(0) Unhelpful(0)You have already voted this

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    Create a 3D multi-player game using THREE.js and Socket.IO
    Create a 3D multi-player game using THREE.js and Socket.IO

    $14.99

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