UPDATE DECEMBER 7th 2021 – Source is now 3.4 compatible!
THIS COURSE GETS YOU FROM BEGINNER TO ADVANCED AS FAST AS POSSIBLE
This was designed to be a fast based course. Instead of bumping up the hours of the course, this course is designed to get you into advanced topics quickly. We start out with very beginning topics so even a new programmer can use this course, but we waste no time getting into advanced Godot topics. I’m aware that many students search for courses with lots of hours in the hopes of equating it to more material. You will often find those courses will spend exhaustive time on basics and editor tools that are available in the community or on YouTube.
THIS COURSE FOCUSES ON GAME ARCHITECTURE AND DESIGN
While we begin with simple programming concepts the course continually refactors and improves the game architecture as new functionality is added. Learn how to create a sophisticated game architecture that involves products, cities, prices that can change by city, buying/selling, and of course a prototype of a pirate battle. Learn to use signals decouple objects and refine your game design.
LEARN PROTOTYPING AND REFACTORING SKILLS
This course follows the process you would use in real world iterative game design. We build simple prototypes that we can get up and running quickly. Then as we better define our gameplay we refactor and implement improved game architecture so we can add more features. The result is a course that will help you with any game you wish to build out. Finding the right balance between rapid progress and prototyping and creating a solid game architecture you can build on is a key to successful game design.
Instructor Details
Courses : 9
Specification: Learn Godot Making a Fun Pirate Trading Game
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10 reviews for Learn Godot Making a Fun Pirate Trading Game
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Price | $17.99 |
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Provider | |
Duration | 4.5 hours |
Year | 2021 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$89.99 $17.99
Jess Keebler –
Great educational series! It’s teaching me a lot about this fast, fun open source game engine development environment. I like how the teacher shows how to track down errors and doesn’t shy away from introducing some more complex ideas along the way. Highly recommended.
Ray Mason –
I took this course to increase my familiarity with Godot, and to improve my video game design skill. This is an excellent course. It moves at a good pace, and is very easy to follow.
Philip Holtzman –
It could be great, but a third of the way in, the instructor complicates things with OOP in a very difficult way in order for me to follow along
Ken Bradford –
Good course for beginners. I like how the instruction was focused on building the game and not coding syntax or how to use the Godot IDE. Also included are some intermediate topics including signaling.
Louis Roberts –
I am an experienced programmer, so found the course ok. Most of the videos can be followed and paused to copy what the lecturer is teaching. When you get about half way, you start getting asked to refactor the code which may be a bit daunting for novices. I had to pause several times to review the changes in the video and work out the refactoring. The ‘final’ version is available at the end as a zip, but this is after several refactors. Might be an idea to provide the intermediate code after each lesson for novices to review.
Chris Mullins –
It uses an outdated version of the game engine and the instructor did a lot of refactoring off screen. Halfway through the course and I’m stuck with no way to proceed. I do not recommend until it’s updated with better quality.
Campbell McGrouther –
It’s off to a good pace, and gave me a great overview of what’s to come.
Charise Booysen –
This is really great. The concepts are extremely complicated, but this course is definitely worth while! The reason I say so, is because I was not able to find any other course or documentation on how to implement these concepts. It might be in your best interest to have prior experience in programming though, especially in Python (to all the students). Well done!
Steven Hoare –
Very good introduction on the game mechanics
Sean Tate –
The author does know how to program, but at times I felt like he was lost in what he was doing himself. There are several lessons that skip over a bunch of content, I believe, would have been beneficial to learn. For instance, why did you refactor something the way you did? Why not do it another way? This way or that way. Some items like queue free I had to lookup myself on what they do, which could have been 15 secs of explaining in the lesson. In the end, I deviated so far off the lesson and just got it working to match his working lesson. Overall this is average and could have been much much better.