Are you ready to level up your game dev skills?
In this course, we will:
start with simple demo Unity project and add a front–end menu system
learn techniques for building reusable UI components and transitions in–between Unity scenes
learn the fundamentals of saving and loading persistent data locally from your application
create C# scripts line–by–line and learn how to architect game components cleanly and logically
Level up your Unity skills!
learn the Singleton design pattern
use statics and Generics to avoid repetitious code
explore PlayerPrefs and JsonUtility to save and load data
When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!
Learn from 40+ videos broken into small 10–15 minute lessons. Power through 6 hours of lectures and save weeks of coding!
Join the ever–growing ranks of our class and see what you can build today!
Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.
Instructor Details
Courses : 7
Specification: Level Management in Unity
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16 reviews for Level Management in Unity
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Price | $17.99 |
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Provider | |
Duration | 8 hours |
Year | 2020 |
Level | Beginner |
Language | English |
Certificate | Yes |
Quizzes | Yes |
$94.99 $17.99
Troy Scott –
An amazing course that could be considered essential for any game that needs a menu (most!). The best part is that you can expand upon the knowledge/code/menus learned here to make even more intricate menu trees. The one thing I had to look up outside of the course was keyboard navigation support (maybe this will/has been added). Really all you need to do is google Unity First Selected Button. Thank you, Wilmer, for a great course!
Tony Mbatia –
Well taught and very useful course that has touched in depth on the core skills needed to manage levels, architect code so that it is easier maintained,persist data as well as encrypt it and how to design UI layouts within the editor and hook them up to this streamlined code back end. I highly recommend this to any one looking to take their Basic Unity skills to the next level. Thanks Wilmer. great course!
Matthew Mathers –
YES
Shahar Ilani –
I really love this course. It helps me with my project and the instructor explain everything very nicely. 5 stars out of 5. recommended course for everyone
Aron Thompson –
Amazing course with precise and clear style of teaching. It was what I hoped it would be and more. Title might not say it explicitly but it covers data persistence (saving and loading), transitions and a lot more. Make sure to check section titles.
hristo stamenov –
Second Wilmer Lin course that I am watching and its amazing. Good course for a developer that knows how to code and wants to learn game development in Unity.
Nomwesigwa Eliab –
yes
Javi Aledo –
Muy recomendable. Bien explicado y completo.
Simone Starace –
One of the best course I have ever had. The Instructor teaches to you how to implement a very robust Menu Manager system, making specific functionality for every menu, how to save data with a little bit of encryption and, with the 2019 content, you can also learn to make a very simple but efficient Level Selection System. From this course I have learned new stuff that will surely be useful in the future.
Hans Unity –
You notice that Wilmer puts much effort into editing his videos. There are no unnecessary breaks and no unwanted bugs or missing features, which need to be corrected afterwards, often advertised as a feature by learning together with the instructor. So if you get annoyed by tutorials like these, you will love Wilmer’s well scripted, but not monotonous videos. The rare refactoring he is doing is well thought out and only implemented in a less good way before, so you are able to understand the meaning of the final design. The menu design is solid. And he even added a bonus section on using Scriptable Objects. The new programming trend in Unity. Overall I feel that I could learn quite a bit from this course. Even if the topic menu might feel trivial at first. A lot of the script design itself, as well as the several discussed C# / Unity topics will be useful in future projects.
Florian Parvan –
Pretty solid course, you will find something to learn from it if you are a begginer or even if you have been working with Unity for some time. I have been working on games in my spare time for a few years now and was always curious how other people structured their UI. What I especially liked about this course were the subtle nuances that made me care more about the project than I would a simple tutorial. Spending the extra time to make the UI look like something you would find in the game instead of ignoring it and concentrating only on the logic made a huge difference.
R T –
Not only we can learn unity stuff but including design patterns. plain explanation. amazing!
Aidas Mazaliauskas –
Strong begining. Everything explained simply
Pavel Boyko –
A very cool and interesting course, the teacher explains everything in an accessible and understandable way (even for me, a beginner and not a native English speaker). I learned a lot of new things and systematized my meager knowledge of Unity. For future generations who read this review the author personally answers questions, there are not a single unanswered question on the course page. This indicates a respectful attitude towards the students of this course. Thank you Wilmer!
Lionel Podlecki –
Really well explained and structured. The rythm to which each step is performed is just perfect and challenges are nice. I do recommand to watch each individual video first without any break before starting to code the related content (as advised by the formator). Thank you for this great lesson !
Samuel Riggs –
I took this course because most Unity courses only build out a prototype of each game and it’s great to have a level management system that can simply plug in. Wilmer has broken down some of the techniques used by bigger game studios (he mentions an influences from a Unity Unite presentation) and then teaches that incrementally, starting with the simplest possible solution and then refactoring to something more scalable. For a beginner+ student I highly recommend this course.