Important Note: Unity has announced future de–support for Unity Networking (formerly known as UNET). However, these tutorials should continue to work using Unity 2017.4 LTS and still provide a solid background in networking concepts.
If you want to enroll in this course we recommend using 2017.4 LTS in order for the lectures to work properly.
In 2019, we expect to discontinue this course in preparations for alternate networking solution. A completely new course is currently in development. Please see the GameAcademy[dot]school blog for updates.
This is a short course designed to introduce you to Unity’s Networked Multiplayer system.
In it, we’ll create a small tank arena shooter where we introduce:
Unity’s Multiplayer Networking High Level API (HLAPI)
NetworkIdentity and NetworkTransform, to
Remote Actions, such as Commands and ClientRPCs
SyncVars and SyncVar hooks
NetworkManager, and NetworkManagerHUD
We will learn how to make our simple player drive around an arena level and connect with more than one player over a network.
This is an introduction to networking concepts as well as several components specifically made for Unity Multiplayer Networking.
Note: this course is designed for Mac and PC standalone (Multiplayer over LAN Network) and does not cover mobile devices.
Courses : 7
Specification: Make a Multiplayer Shooter in Unity
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