The creation of beautiful virtual terrains isn’t just the domain of the artist, but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes, using algorithms developed by researchers studying landscape formation and erosion? Well now you can.
In this course, Penny introduces procedural terrain generation techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Throughout the course you will follow along with hands–on workshops, designed to teach you the fundamental techniques used for generating realistic virtual landscapes.
Learn how to program and work with:
Voronoi Tessellation
Midpoint Displacement
Perlin Noise
Splat Maps
Trees and Vegetation
Clouds
Weather
Erosion
…and water
Contents and Overview
The course begins by examining the nature of a landscape and the design considerations you should include in making decisions on structure, colour and vegetation. You’ll learn what makes for a natural looking terrain, so you can replicate this in Unity.
Following on, we will examine some of the most popular algorithms used in generating terrains (including many fractal and tessellation techniques) that can be used together, to form random and yet convincing mountainous vistas.
Instructor Details
Courses : 16
Specification: Procedural Terrain Generation with Unity
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15 reviews for Procedural Terrain Generation with Unity
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Sendoricon Tenforen –
I honestly love Hollistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!
Yihui Mao –
good
Gabriel Murray –
The subject matter was well explained, though I imaging a updated version of this will need to be produced with the terrain overhaul. Looking forward to the voronoi noise.
Arpit Srivastava –
Great course, concepts and algorithms were explained very well and had a lot of fun. And most importantly learnt about how the terrain system actually works. I can say for sure, this course has given me the right foundation for further developing / testing out new ideas as I understand things much more clearly now. Though, a very few things might not work quite properly in newer versions of Unity like splatmaps disappear from the terrain paint settings after saving or restarting Unity or even in play mode, but regardless of that if someone wants to know how the terrain system works and how to generate environment procedurally, then this course is absolutely worth it, as it gives solid foundation to the necessary algorithms but also gives enough knowledge to try and test out new and different algorithms for generating terrain.
Antonio Ruiz –
It has been a wonderful learning experience. Not only is it a Procedural Terrain Generation course, but also It is a UI course (it would be great if you could do a level editing UI course). Just missing, some additional resource about procedural mesh. I want to combine this course with the Build A Multiplayer Kart Racing Game course. If I can make roads or highways I would have great potential.
Lesure Didier –
Excellent course, I am a French beginner with unity. I tested with unity 2019.2.17.f1 and had no problem.
Stanislaw Kucia –
the course is excellent, perfect match for me
Nathan Rice –
This course is absolute gold! I am a Software Engineering Teacher as well as a solo game developer, and of all the courses I have taken on Udemy, this is has been the most useful and eye opening by far. Not to mention the community of people that are taking the course as well as past students are still engaging in conversations in the Q&A Section of each lecture. Thank you for bringing this course to Udemy!
Adam Bruce –
Always a good time following along with Penny )
Ronald Steven Green –
Despite being a reasonable artist, when working in pencil or paint, sculpting terrain has never yielded satisfying results. Being able to do this through code should make game creation so much easier.
Aimilios Hadjiliasis –
Personally I took this course believing that it’s about realtime procedural terrain generation. When I realize that it’s not about the realtime representation I thought that I did a mistake. However, I continued it, and the teaching method that Dr. Penny used in the explanation of the algorithms, etc, gets my attention (And I finished the course in less than 1 week). I really enjoyed this course and I easily recommend it. This is my first course from Dr. Penny and I promise that I will take and the other courses as well. Everything that was explained in an excellent way. The only thing that I didn’t like is that the course do not conclude to a buildable scene or a program that will allow you to modify the scene in realtime. However, I rate it with 5 stars since I learned a lot of new things about Procedural Terrain Generation. Again!! This course is easily suggested!! Thank you, Dr Penny!!
James Goldenberg –
Some great ideas for terrain creation would be nice to have more information on creating infinite terrains and loading in chunks of terrain but some solid principles here and some good innovation
Syed F Ali –
i was hoping to build a terrain step by step from scratch
Erwin Jos Bustillo Guti rrez –
Excellent course. She should add procedural cities’ generation as a new section in the future. It will be awesome if she could add my request into the course. Anyway, this course is amazing.
J. R. –
Was a good course. A lot of code.