Learn how to include two essential game mechanics, dialogue and quests, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
You can use the dialogue and quest systems together or independently in any game or project you build. We’ll be using an RPG as an example. You don’t need to have completed the previous parts of the RPG Series (the RPG Core Combat and Inventory Systems courses) but it will give you an advantage if you already have.
The course is project–based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.
We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.
In the course we will be building the following from scratch:
Specification: Unity Dialogue & Quests: Intermediate C# Game Coding
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8 reviews for Unity Dialogue & Quests: Intermediate C# Game Coding
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Price | $11.99 |
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Provider | |
Duration | 12.5 hours |
Year | 2022 |
Level | Intermediate |
Language | English ... |
Certificate | Yes |
Quizzes | No |
$94.99 $11.99
Patrick Stiebinger –
This has taken dialogue creation to a whole new level. I provides me with so much more flexibility and efficiency when creating dialogues. I am looking forward to more of these courses in the future. Especially the creation of your own Dialogue GUI reduced the hassle of having to go through each scriptable object. The instructor is clear, knowledgeable and provides decent challenges in each section. For anyone creating an RPG in Unity, this course is a definite recommendation.
David Pulcifer –
Excellent course, very well structured. Some parts of it are a little bit ype along with me, and the end feels somewhat rushed (and end abruptly as though there is supposed to be a final wrap up video, but none was every created; but overall this has all of the aspects of what I love about GameDev.tv courses.
Piotrpuszk –
The great system has been created in very simple way. I love it 🙂 I will use it in my game. Thanks!
Dmitri Margolin –
Great course. Every course with Sam is great, especially for those who want to learn good programming practices in unity.
Jake Spencer –
Love it. Haven’t finished it yet so can’t give a full review.
Aaron DeBrabant –
The Dialogue system is very good, however towards the end of course it seemed like everything was rushed. Naming conventions were poor and adding a class within a class instead of creating it’s own file just promoted bad coding practices. Honestly I’ll have to write my own solution for the complex conditions part, I was extremely disappointed with the solution provided for that. I think the course is good overall, if you guys take anything away from this review. I would say fix the way the designer would have to add in conditions. I can already see how this can be cumbersome with a large system.
Darlene Sobus –
This was a great course, I’m looking forward to taking the other rpg courses in this series!
Luis Filipe Pereira Fernandes –
Amazing course. Gives a good knowledge foundation.