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- 25% Unity from Zero to Proficiency (Beginner)

Unity from Zero to Proficiency (Beginner)

$14.99Track price

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8.2/10 (Our Score)
Product is rated as #168 in category Unity

In this course, you will become comfortable with coding in C# for Unity by creating a survival game that includes both an indoor and an outdoor environment.

You will learn how to code in C# and how to use some common coding concepts to add interactivity to your game including variables, conditional statements, methods,  and much more.

You will create your own classes, and methods.

You will create and update a user interface for your game that includes a mini–map, buttons, menus, text, and images. You will also learn to include both background audio and sound effects for an epic atmosphere.  You will also learn how to hide/display the mini–map and mute the audio when necessary.

You will implement a scoring system, and to keep track of the objects collected by the player using a simple inventory system. You will also learn how to store global information abou the game using the Player preferences..

You will then create a finished game, with realistic graphics,  from start to finish with menus, audio, a splash screen, instructions, sound, two levels (one indoor and one outdoors), NPCS (Non–Player Characters) that chase the player, and a plane that the player needs to find and pilot to escape the island.

Instructor Details

Patrick Felicia, PhD, is a lecturer, and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. Patrick has a keen interest in the design and development of engaging educational multimedia-based application for secondary and third level. He is specialized in Game-Based Learning, Multimedia, Educational Psychology, and Instructional Design. he has been teaching Game Development (high-level 2D/3D Game Development) at both graduate and post-graduate levels for the past 8 years using game engines (Unity3D or Game Maker), 3D development libraries (e.g., Java3D or X3D). He is Editor-In-Chief of the International Journal of Game-Based Learning (IJGBL) and has also served on program committees for international Game-Based Learning and Technology-Enhanced Learning conferences and journals. Patrick has published more than 10 books on Unity Game Development, C# and JavaScript, including the series Unity from Zero To Proficiency

Specification: Unity from Zero to Proficiency (Beginner)

Duration

6 hours

Year

2018

Level

Beginner

Certificate

Yes

Quizzes

Yes

3 reviews for Unity from Zero to Proficiency (Beginner)

4.3 out of 5
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  1. Carlos Morzan

    This course has giving me a good understanding on how to use C# with Unity which has allowed me to learn how to add movements to the objects in the games I will develop in the future. The best thing about this course is that it has taught me how to create a full game from scratch and has made me understand in a simple way how to create menus, music, indoor and outdoor environments and how to work with collision detection.

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  2. Richard Porteous

    Overall I wish I had this course when I started. It reduces the learning curve nicely. I would not have wasted so much time. Take your time listening to the first Section as it covers essential basics for the new to code in a c# style language. You get the chance to practice it later starting next section. The pace picks up and some interesting topics are covered. The second Section doesn’t waste time and jumps right in showing you basics of how the scripting works in Unity.

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  3. J. R.

    This course is has some nice features for beginners. Goes over building out small 3D game levels. Occasional sound drop off did not effect the ability to complete. I enjoyed it.

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    Unity from Zero to Proficiency (Beginner)
    Unity from Zero to Proficiency (Beginner)

    $14.99

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