In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.
This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support.
We will be exploring:
Correctly orientating and rigging our vehicle without using any bones in a DCC tool
Creating a vehicle blueprint
Making your vehicle fully drive–able, and giving you the knowledge to tweak it to achieve the desired handling.
Expanding the blueprint system with some c++ extras
Exploring how to argument your vehicle with particles, sound effects, and lights
Instructor Details
Courses : 5
Specification: Vehicles in Unreal Engine 4
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6 reviews for Vehicles in Unreal Engine 4
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Konstantin Shuvalov –
An absence of a Car model in the Beginners vehicle guide makes it unreasonable.
Vladimir Kosoy –
Thanks to the author for the course! I would be grateful if you could make a big course NASCAR races on UE4)
Gary Dixon –
Finally a solid tutorial that gets me on the right track to understanding how to attain workable vehicle physics in a game.
Cameron Sergeant –
Nice clear instructions and detailed description of all the tools and settings. Thoroughly recommended
Pochisuke –
This course has no vehicle mesh. It would be difficult to bring it from something.
Kate Law –
Explains everything very clearly, great for a beginner