You want to make a game, huh?
Many have gone before, and not all have succeeded.
Truth is, building games is hard, especially 3D games. But if you have the right tools and the right tour guide, the process can be relatively easy. Building games might just be more fun than playing them!
3D gaming courses tend to come in two flavors. Either you learn to build all your models in a 3D editor like Blender or 3DSMax but you barely get to put them in a game, or you start with a high–end powerful gaming tool like Unity or Unreal, but you can only use models made by others.
In this course, we start from the very beginning. You’ll learn how to build your own model of anything you can imagine using Blender, a powerful free tool. There are many Blender classes out there, but most do not concentrate on building models for games, which are different than the models used in movies. Blender is well–known as perhaps the best open–source 3D modeling package in existence.
Blender’s best–kept secret is its game engine. Not only can you build models in Blender, you can build full–fledged games. The game system is incredibly powerful, yet not well known.
Instructor Details
Courses : 3
Specification: 3D Game Development with Blender
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21 reviews for 3D Game Development with Blender
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Price | $12.99 |
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Provider | |
Duration | 11 hours |
Year | 2017 |
Level | All |
Language | English |
Certificate | Yes |
Quizzes | No |
$19.99 $12.99
Gabriele Giles –
I like the way he explains everything. He has such a funny way to do it.
Edgar S nchez Mercado –
Very useful to learn the Blender Game Engine and some Python programming / logic. I look forward for another, more advanced, course…
Tanga Tita Hansel –
Explanations are easy to understand
Sam Pollard –
Course contains plenty of material to get you up and running with the blender game engine. All taught by a guy who is bursting with enthusiasm for his subject (I’ve also watched his free HTML5 game course and read one of his books, and enthusiasm comes as standard). Of course, this is blender we’re talking about, which is a deep, deep, program so it’s unlikely anyone will ever produce a course that covers all that’s possible with the game engine, but this is a very good starting point and at the price charged represents very fair value.
Jessica –
this has been an awesome course!
Shayne –
The instructor was extremely fluent in coding and game development, but most who are speak in terms above a beginners head. Mr. Harris laid things down in easy layman terms and he made all the projects fun and engaging.
Ludwig Falkenstein –
good experience..
Mick O’Sullivan –
Just going back over the basics, excellent refresher.
Michael Hofmann –
Really a great course with a great teacher! Thank you very much!!
Bradley Reynolds –
so far so good
Liv –
I thought the instructor Andy Harris was just so fun to listen to. His jokes and way of speaking reminded me a lot of a professor I once had that always made class entertaining. Just an all around fun course and I learned a lot!
Abdullahi Aliyu –
It’s actually good, but I wish I could get a more advanced tutelage for complex game making with blender, and also publishing issues
Chris Mangrum –
i been enjoying the 3d game development course i have been learning alot
Patrick Riner –
Really helped me get an understanding of textures in the game engine
Carmen Lois –
Really good! Don’t be scared off by the low model quality. This tutorial is great for both beginners to Blender and the BGE (Blender Game Engine). Andy is very clear, confident and concise. You can really tell that he’s got a lot of knowledge in game development (in the BGE specifically) and how to use Blender. Best of all, he is a very good teacher; he know how to deliver content in an engaging way while also pacing the delivery so you don’t get overwhelmed with information. Over the duration of the course, he goes into great detail in explaining how each function works and when/why you’d use it. He only introduces new functions as they become relevant, so you don’t become overwhelmed with the millions of buttons in Blender and the BGE. The examples are a bit crude, but when you are learning the basics they’re perfect for getting you to understand that it’s not the quality of the model that determines how well something works but rather the quality of the logic(coding) behind it. The course instils a number of very good habits into new time BGE users and game developers in general. (There are some iffy practices from a modelling POV, but I can overlook that given its geared towards developers more than 3D modelers.) Andy constantly reinforces the importance of simplifying a game action into its core components and thinking about what you want to happen before trying to figure out how to make it happen. You will definitely walk away from this course with a solid foundation to build on as you grow as a game developer. As well as a library of great examples to refer to if you get stuck or are looking for inspiration. I wouldn’t normally consider buying books on topics like this (given how quickly software can change). But given the way Andy teaches in this series, I think I may find myself buying some of some of his books on game development.
Gerald Wichlacz –
Great course. Great instructor. I ve had some prior experience with Blender, but learned a ton of new tricks and tips.
Sven Lietz –
fters mal wenn du etwas erkl rst ist der Untertitel ber dem was du anklickst. Das ist manchmal etwas anstrengend dann aber ansonsten bin ich mit deinem Unterricht sehr zufrieden )
Anthony Tobianski –
The instructor is knowledgable and enthusiastic. He teaches modeling basics so you can create some decent game assets and then moves on to working with BGE logic blocks, and finally how to tie in existing Python scripts. The student needs to make some decisions on what they really want to get from this course. As I write this, it seems like 3 years have passed since the course was made available. Blender 2.79 exists and BGE features are still present. However, 2.8 has dropped BGE. However, there’s Armory engine that built on top of Blender that’s been under development. Armory engine relies on a different language named Haxe. This language is used because of its historical use for games and the fact that it provides support for multiple platforms. I personally think it could be a great option for a new game developer interested in working with Blender to take advantage of the course and the resources the instructor provides, as a means of becoming familiar with Blender from a game development perspective. Then, you’d have the option to take what you’ve learned in Blender with BGE over to the Armory engine environment. There are other more popular game development options out there and they may serve you better, but I think working under Blender and BGE is a great place to start, which would make this course a must for getting you started quickly.
Paul Warkentin –
Yes, I’ve listened to his lectures before and he’s a brilliant guy that knows his stuff inside and out and loves teaching noobs like me.
Tapio S –
Very clear, a good teacher!
Richard Taylor –
Yes even though he is using blender 2.7 and I got 2.8 I was still able to figure out what Andy did.