Write Unity CG Shaders From Scratch (2D, 3D)
Have you ever wanted to write your own CG/HLSL shader code from scratch? Do you need help with understanding the intricate details of what happens on the back end? Learn to write shaders without the help of the material editor, and rather use the material editor as a prototyping tool?
In this Unity CG course, I will be teaching you the fundamentals of shader code so that you can write, create and develop unique looks that not only look amazing but run optimally too.
These techniques can be used for personal game development, and I will also go over best practices that can be used on the job in larger game companies.
My name is Benjamin Swee, your course instructor. I have been working at various game companies and been a Lead Rendering Engineer on popular titles such as Marvel Contest of Champions, Fast and the Furious games, & a few Lineage titles.
My role was often solo, as such I would create complete in–house rendering systems.
In this course, I not only want to bring you creative thinking when it comes to rendering, but also real–world industry experience, and the best practices that are used in titles that are launched today.
Specification: Write Unity CG Shaders From Scratch (2D, 3D)